using UnityEngine.EventSystems;

public class UI_QuickItemSlotOption : UI_ItemSlot
{
    private UI_QuickItemSlot currentQuickItemSlot;

    public void SetupOptionSlot(UI_QuickItemSlot currentQuickItemSlot, Inventory_Item itemToSet)
    {
        this.currentQuickItemSlot = currentQuickItemSlot;
        UpdateItemSlot(itemToSet);
    }
    public override void OnPointerDown(PointerEventData eventData)
    {
        currentQuickItemSlot.SetQuickSlotItem(itemInSlot);
        uI.inGameUI.HideQuickItemOptions();
    }
    public override void OnPointerEnter(PointerEventData eventData)
    {

    }
    public override void OnPointerExit(PointerEventData eventData)
    {
        
    }
}
